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slow motion

hi I am new to ue4 and need help with a console command

so I want it to execute the “slomo” command and that works but i cant figure out how to make the slomo stop

thanks
Teddy

Call the slomo command again with a value of 1

Instead of using execute console command and slomo, use “Set Global Time Dilation” node. It does the same thing as far as I know, and is the proper way of doing slow motion and allows actors to ignore it when needed etc.

Slomo always works as expected, whereas Time-Dilation relies on computation involving Delta-Secs.
Don’t remember where it didn’t work now as it was more a curiosity test, but probably Physics / Gravity.

Slomo always works as expected, whereas Time-Dilation relies on computation involving Delta-Secs iirc.
So don’t remember now where it didn’t work as it was just a curiosity test, but probably Physics / Gravity?

Oh. Sorry for giving false info then, I read somewhere that those two would be the same, and passed the false info forward.

Time Dilation does break physX physics when used in sudden drops from 0 to 1 for example, thats true. Need to have an timeline curve or something equivalent for time dilation and then the physics wont break though.