Hi im pretty new to UE, so maybe i am doing something really wrong:
When i import textures or delete Groups of meshes with materials applied to them, UE is taking way too much time to process. I am talking about simple meshes and textures (4k .hdrs). When i imported the new Megascan stuff, i had to wait like 10 minutes (after downloading of course).
Stuff from the marketplace is already processed, if you’re using something raw (like a texture file or FBX) then it has to be imported and converted.
If you’re importing something from the marketplace it’s already imported and all you’re doing is loading the files.