Hi im pretty new to UE, so maybe i am doing something really wrong:
When i import textures or delete Groups of meshes with materials applied to them, UE is taking way too much time to process. I am talking about simple meshes and textures (4k .hdrs). When i imported the new Megascan stuff, i had to wait like 10 minutes (after downloading of course).
2x Xeon E5-2637 v4 @3,50 Ghz
256 GB RAM
some RTX 2080 Ti’s
My system and the content browser is running on a Crucial MX100 512GB.
Any ideas? Its really hard to work that way.