I wonder how i can adjust an animation (speed, shake, etc.) up a certain point of the body. I’m using 1D AimOffsets with different animations for each weapon which results in realistic movement. The only thing is there is 1 animation, where the arms are way to much shaking and I can’t find a solution for just fix the upper side right in the animation. Any tipps from a nice not newbie like I am?
Sadly no, its about certain areas of the mesh like the upper body (spine, arms, technically the weapon Socket is the important one). If I would scale it down, the walking animation would be to slow.