Slow down animation on upper body?

Hello Community :slight_smile:

I wonder how i can adjust an animation (speed, shake, etc.) up a certain point of the body. I’m using 1D AimOffsets with different animations for each weapon which results in realistic movement. The only thing is there is 1 animation, where the arms are way to much shaking and I can’t find a solution for just fix the upper side right in the animation. Any tipps from a nice not newbie like I am? :blush:

Hey @ZenOh!

Have you tried adjusting the rate scale of your animation? If you just need to slow it down, this may do the trick.

I hope the above is the solution you need!

Sadly no, its about certain areas of the mesh like the upper body (spine, arms, technically the weapon Socket is the important one). If I would scale it down, the walking animation would be to slow. :confused: