I have a weird question. When I package my project, it plays fine on my computer, everything works normally. But if I drop the FPS, somehow the character is slow, and even his jumping are like if gravity was halved. I am getting quite desesperate
It is really weird, and I have no idea what I did wrong. Here is the project, if someone is brave enough to help me.
EDIT:: I tried to multiply the speed with delta time, did nothing, and jumping is still slow.
Did I really upload the wrong folder? Wel now I feel dumb. Here, I updated it.
It DOES change depending on framerate. But how am I supposed to change that? WHen in multiplayer, my friend running next to me is slower than me because of that, it is kinda ridiculous
nevermind, jsut tested it, and found something interesting/
If I limit the framerate, the game is choppy (20 fps does that), but goes the normal speed.
But if I put enough foliage to drop my fps to 20,THEN it goes in a kind of slow-motion
That is indeed what I thought. Any suggestion to solve this? I am learning unreal by msyelf (Got accepted in a video game school, but too impatient to wait to learn), so I am kind of a noob