Hi,
I would like to know if it is possible to change Animation Slots in a child Animation Blueprint.
I’ll quickly illustrate you my situation:
I have a Main Animation Blueprint where I have all the Logic binded to “Old” Skeletal meshes. In order to use the same logic for another skeletal mesh I had to make a child of the main Animation Blueprint and use the Asset Overide to change skeleton and animations/Blendspaces. In Child AnimationBlueprint I don’t have access to the anim graph nor I can expose the slots as pin or something that can give me some comunication with the asset override about slots in the child animation blueprint.
So, at this point, I have no idea how to use/Change/ get some information about slots from the parent ABP in the Child ABP.
Generally, slots are binded to the skeletal mesh, so it’s obvious that I can’t use the old skeletal mesh and its slots to another skeletal mesh, so far so good, but at least unreal should give me the chance to change them in the child ABP or having access to the anim graph in the child ABP
Thanks for reading and for your precious time!