I work on an app for android in UE4.10.
My desire is to have a feature which i would call an Image-Wheel.
The user can choose between 1 - 20 (ca) Images via Togglebutton in an UI Widget and after confirming he´s presented with the wheel spinning the selected images in random order and each image should appear multiple times. After a certain amount of time it stopps and presents the result.
My inspiration was the case opening animation in CSGO
i provided an image below
The current project consists of one empty level,
(as i dont plan on integrating 2d/3d game mecanics features)
mostly on UI Widgets connected to each other,
containing images and information with animations (animated widgets) and stuff.
My questions are:
is it possible to do such thing in an UI Widget with all the functions behind it?(Random, repetetive images/user input(runtime)) What about the Blueprinting, how can i submit the selected images from an widget to another or in the 3d aspect ?
What about the Blueprinting? how could i start with ?
My Ideas is following
Togglebutton → puts image in Array → imageArray gets exported → when called takes the images in random order and plays them until timer runs out → finish animation —> profit
if not, and im talking complete BS im sorry, i just started recently with UE4
do you have alternative ideas like doing it somehow in a 3d fashion… ?
i know making a app in that manner (mainly grapic/user based interfaces/no “real game” UE4 would be capable of) is pretty storage concerning and not the smartest idea, but i startet with pure gradl in eclipse and had android studio and always had stupid problems.
I thought the spinning animation would be easier when i heard of blueprints as i known this kind of concept throu cinema 4d python integration
Thanks for reading and the support
would be glad to answer the questions of yours