.sln file missing when saving the project

Hi fantastic fellas Unreal Engine forum, I had a problem last night when I was trying to save my project. The engine suddenly crashed and when I tried to re-open it again it always crashed. When I opened the project folder I noticed that it didn’t seem right. The .sln and some folders are missing. I noticed that the engine behaviour didn’t seem alright when I import an FBX model. It was successful, but when I press the play button, the material of the FBX model of the character suddenly missing. Then it ended up crash when I try to save the project.

Here this is the log file I got :

Log file open, 06/01/17 10:59:22
LogInit:Display: Running engine for game: tryLakon
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(2015813439) SRandInit(2015813439).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.087116
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LeapPluginLog: Using LeapPlugin version 2.0.0
LogInit: Build: ++UE4+Release-4.15-CL-3299760
LogInit: Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 14 2017 02:04:14
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Game Unreal Engine 4.15/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.06.01-02.59.23:311][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.01-02.59.23:311][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.06.01-02.59.23:324][ 0]LogInit: Computer: IPHONE
[2017.06.01-02.59.23:324][ 0]LogInit: User: christiannurpatria
[2017.06.01-02.59.23:324][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.06.01-02.59.23:324][ 0]LogInit: High frequency timer resolution =2.338340 MHz
[2017.06.01-02.59.23:325][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2017.06.01-02.59.23:325][ 0]LogMemory: Platform Memory Stats for Windows
[2017.06.01-02.59.23:325][ 0]LogMemory: Process Physical Memory: 265.33 MB used, 265.33 MB peak
[2017.06.01-02.59.23:325][ 0]LogMemory: Process Virtual Memory: 263.93 MB used, 263.93 MB peak
[2017.06.01-02.59.23:325][ 0]LogMemory: Physical Memory: 7655.49 MB used, 25029.99 MB free, 32685.48 MB total
[2017.06.01-02.59.23:325][ 0]LogMemory: Virtual Memory: 682.64 MB used, 25029.99 MB free, 134217728.00 MB total
[2017.06.01-02.59.23:517][ 0]LogTextLocalizationManager: No specific translations for (‘en-AU’) exist, so (‘en’) translations will be used.
[2017.06.01-02.59.24:366][ 0]LogD3D11RHI: D3D11 adapters:
[2017.06.01-02.59.24:657][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 770M’ (Feature Level 11_0)
[2017.06.01-02.59.24:657][ 0]LogD3D11RHI: 3040/0/16342 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.06.01-02.59.24:659][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.06.01-02.59.24:659][ 0]LogD3D11RHI: 0/0/16342 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.06.01-02.59.24:659][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.06.01-02.59.24:667][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.06.01-02.59.24:667][ 0]LogD3D11RHI: GPU DeviceId: 0x11e0 (for the marketing name, search the web for “GPU Device Id”)
[2017.06.01-02.59.24:667][ 0]LogWindows: EnumDisplayDevices:
[2017.06.01-02.59.24:667][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 770M’ (P:1 D:1)
[2017.06.01-02.59.24:668][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 770M’ (P:0 D:1)
[2017.06.01-02.59.24:668][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 770M’ (P:0 D:0)
[2017.06.01-02.59.24:668][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 770M’ (P:0 D:0)
[2017.06.01-02.59.24:668][ 0]LogWindows: DebugString: FoundDriverCount:4
[2017.06.01-02.59.24:668][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 770M
[2017.06.01-02.59.24:669][ 0]LogD3D11RHI: Driver Version: 381.65 (internal:22.21.13.8165, unified:381.65)
[2017.06.01-02.59.24:669][ 0]LogD3D11RHI: Driver Date: 3-31-2017
[2017.06.01-02.59.24:669][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.06.01-02.59.24:926][ 0]LogD3D11RHI:Warning: Timestamp queries are currently disabled on this hardware due to instability. Realtime GPU stats will not be available. You can override this behaviour by setting r.NVIDIATimestampWorkaround to 0
[2017.06.01-02.59.24:929][ 0]LogD3D11RHI: Async texture creation enabled
[2017.06.01-02.59.24:990][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.06.01-02.59.25:096][ 0]LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (…/…/…/…/…/…/Users/encis/Documents/Unreal Projects/tryLakon/Intermediate/Shaders/WorkingDirectory/6928/).
[2017.06.01-02.59.25:096][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/encis/AppData/Local/Temp/UnrealShaderWorkingDir/EC49E02948274F79E319D2B940A51493/’.
[2017.06.01-02.59.25:096][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.06.01-02.59.27:901][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.06.01-02.59.27:977][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.06.01-02.59.28:052][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.06.01-02.59.28:131][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.06.01-02.59.28:212][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.06.01-02.59.28:290][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.06.01-02.59.28:366][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.06.01-02.59.28:443][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.06.01-02.59.28:512][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.06.01-02.59.28:589][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.06.01-02.59.28:666][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.06.01-02.59.28:746][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.06.01-02.59.28:819][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.06.01-02.59.28:918][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.06.01-02.59.28:992][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.06.01-02.59.29:146][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.06.01-02.59.29:146][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.06.01-02.59.29:206][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.06.01-02.59.29:339][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.06.01-02.59.29:389][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.06.01-02.59.29:464][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.06.01-02.59.29:538][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.06.01-02.59.29:615][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.06.01-02.59.29:690][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.06.01-02.59.29:690][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.06.01-02.59.30:337][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.06.01-02.59.30:597][ 0]LogDerivedDataCache: Loaded boot cache 0.26s 64MB C:/Users/encis/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.06.01-02.59.30:597][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/encis/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.06.01-02.59.30:597][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/encis/Documents/Unreal Projects/tryLakon/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.06.01-02.59.30:597][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.06.01-02.59.30:597][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/encis/Documents/Unreal Projects/tryLakon/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.06.01-02.59.30:597][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.06.01-02.59.30:621][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.06.01-02.59.30:633][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/encis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.06.01-02.59.30:652][ 0]LogSlate: Using Freetype 2.6.0
[2017.06.01-02.59.30:656][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.01-02.59.30:656][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.01-02.59.31:480][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.01-02.59.31:781][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.06.01-02.59.31:856][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.06.01-02.59.31:932][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.06.01-02.59.31:932][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.06.01-02.59.31:932][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.06.01-02.59.32:901][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: trylakon, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2745092485
[2017.06.01-02.59.32:965][ 0]LogAssetRegistry: FAssetRegistry took 0.0239 seconds to start up
[2017.06.01-02.59.33:047][ 0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.050816 seconds
[2017.06.01-02.59.33:054][ 0]LogUObjectArray: 33160 objects as part of root set at end of initial load.
[2017.06.01-02.59.33:054][ 0]LogUObjectAllocator: 7191520 out of 0 bytes used by permanent object pool.
[2017.06.01-02.59.33:054][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.06.01-02.59.33:149][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.06.01-02.59.33:415][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Thank you in advance for anyone who is able to help. Bravo Unreal Engine!