It seems simple with the Unreal template, but ALS v4 uses a completely different movement system, can someone explain how to replicate a slippery floor with ALS V4? Maybe there is a trick to simulate a slippery floor without necessarily entering the ALS animation system?
Idea:
Try making a physical material that has a much lower friction value?
[shrug]
I’m not very proficient in this field, but maybe this helps?