Greetings…
I want to emulate slime like physics in unreal engine 4. Right now, I am absolutely clueless regarding the procedure to do so. I want a brief procedure which highlights the tools in unreal engine 4 which would be essential during the process.
There are two main features which I want in my character:
- Malleability: After getting squashed, it can restore its body shape
- Fluidity: Has fluid like movements
An out of context question: Are there any 3d modelling limitations?
Some video references:
From A video game
A cartoon