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Slight delay in execution of construction script

Construction script issues. Have a resource heavy construction script that attempts to instance several thousand static meshes on launch.
Problem is it often just hangs my level when I open the level and the world is being initialized. I see Loading 100% (initializing world)
but then nothing.

Is there a way to introduce a light delay in the execution of a construction script?

There’s an delay node that prevents the engine from loading everything simultaneously and crashing. All it does is pauses the execution of subsequent events for a fraction of an second, which might be what you need.

Thanks. But this is the Construction Script.