Construction script issues. Have a resource heavy construction script that attempts to instance several thousand static meshes on launch.
Problem is it often just hangs my level when I open the level and the world is being initialized. I see Loading 100% (initializing world)
but then nothing.
Is there a way to introduce a light delay in the execution of a construction script?
There’s an delay node that prevents the engine from loading everything simultaneously and crashing. All it does is pauses the execution of subsequent events for a fraction of an second, which might be what you need.