I’m currently trying to set up a blend space for my characters’ animations, and it would seem I have run into a bug I can’t solve. I have two animations, my forwards walking animation, and then my right walking animation. The animations themselves are displaying fine, but when they blend, the foot bone gets moved around weirdly. The weird thing is, it is only affecting the foot bone and nothing else.
Some additional information if you need it:
The hands and feet of the armature are IK.
The character is exported as follows: Blender (scaling 0.01) > FBX (scaling 1.0) > Unreal (scaling 1.0).
When I import into Unreal, “Use T01 as reference pose” is checked.
Animations are imported with character (I know this is not the best practice).
Here is a link to the video to show what I am talking about:
Any help would be appreciated! Thanks in advance!