How do you implement sliding when the third person character hits a certain floor type? I’m not talking about overriding the walkable slope angle, i want the character to start sliding immediately after the character hits the floor type for sliding.
When setting the mesh’s walkable slope angle, the character starts falling down and I want the character to slide.
I believe it’s about line traces from the character to surface normal, but i just don’t know how to set them up.
This floor type based slinding mechanic has been used in games like Super Mario 64, Spyro 3, and many other 3d platformers.