Sliding Door

Hi

Im following a tutorial video from Unreal Engine on youtube. On how to create a sliding door.
I have tried many many times now, and even wrote down step by step in word to make it is 100% the same as the video.
Also read comments and searched for this for hours now and cant figure it out. The door dont move at all. (And yes the door is movable and not static).
So what am I doing wrong? :slight_smile: …Using version 4.7.6. Maybe its easier way to do this now and hes old way dont work anymore? Maybe I should not look on Unreal Engine anymore cause of the outdated videoes?

He do also say the reason he has decided to do it this way (abit comlicated and set get location on bottom of blueprint), is because by showing you how to apply these more advanced techniques to a simple problem, he’s hoping to expand your horizons a little bit so you might be more familiar with this type of solution when you need it for more advanced problems.

So it is clearly an easier way to do it, but so annoying when im following hes steps 100% over and over and it does not work at all. Nothing happens.

Video:

Blueprint and Timeline V+:


Best Regards

Hey, lets try to figure this out. One thing I notice is that your timeline Y-value is between 0 and 1.30, know that UE4 works with centimetres, so at the maximum offset the door has moved 1.3 cm. I’m not sure if that is even visible, try using larger values. :smiley:

Otherwise, put a Print node right after BeginOverlap and EndOerlap to see if those events trigger at all. Also put a Print after the timeline Update and print the Door Location. See if the values are what you expect.

Yea theres the probelm, its fixed. That 1.30 to 130 fixed it…and ive spend hours to figure this out :stuck_out_tongue: Thanks :slight_smile: