I’m getting very frustrated with trying to figure out the whole Blueprint language. And the fact that there seems to be dozens of ways to solve the same problem doesn’t help. I try to find solutions but it’s really just other people’s posts of “why doesn’t this work”.
It’s a sliding door. It shouldn’t be complicated. I have the general frame in the scene and then I made a BP of a sliding door on a track. So the door is parented to the track and there’s a collision cube around the handle. I can now add 4 copies of the bp to the frame to have 4 independently working sliding doors. Problem is it won’t close. The offset seems to be only way to get the door to smoothly open. How do I get the door to reverse? All attempts to use reverse in the timeline sends it in the same direction.I tried duplicating the nodes with playing a reverse animation but strangely it stops at a different place.