I have tried to follow along with the sliding door example in the WIKI but it seems to target an older version of UE4 so things mentioned are not in the same place or components act differently or refuse connections.
This one: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
Can somebody please go through the first part of the linked tutorial (just to make the door open on trigger enter) with their own cube shape from the starter content shapes folder (not using the assets in the tutorial) and let me know the changes they make for UE4 4.7.5?
I had issues with Set Relative Location not accepting my door mesh. And also the End Door Position offset not working like an offset but applying on all 3 axis more like an absolute world position.