Hi there
I am quiet new to UE4 but I am working with team of lads on our parkour based game.
My responsibility is to implement movement mechanics, climbing, vaulting, sliding etc.
I have implement sliding of the character, However, it looks weird.
Here is [short video][1] of how its looks like.
Firstly the character makes like 180 flip before it start to sliding, what wasn’t my intention and I am not sure if it is model/animation issue or I can fix it through blueprint.
Secondly, when trying slide under obstacle it stops and it doesn’t go under, any hints how to fix that?
And here is a snippet from blueprint
Thank you for any help, really appreciate it.