Slider (Widget) flickers between picked values and 100% when in mutliplayer

Hello!

I have a Widget actor with a slider on it that can be dragged and dropped via a WidgetInteraction on the player characters. In single-player this works just fine, but when I add another client locally, the slider flickers between the value where the cursor is at and 100%.

At first I thought this had to do with replication of the value. But I deactivated the replication and just let the slider modify a local float value and the slider still does this when there is another client.

I wrote “Ignore this” because the flickering happens whether the OnMouseCaptureEnd event is linked or not. And the bug happens while I hold down the mouse button, and not when I stop pressing.