I’m trying to create a minigame slider for a project. The slider should oscillate between -100 and 100 and when you click a button it will stop on a value in that range.
I wanted to use a lerp to go between the two extremes but I cannot add a timeline to the widget graph so I cannot control the alpha in that way.
I tried using the game time and a Sine component but that does not work either.
Is there another way I should go about this? Are Lerps not viable in Widget Blueprints?