Slider height hardcoded

Hi,

I just wanted to point out that the SSlider’s bar height is currently hardcoded:

	auto BarTopLeft = FVector2D(SliderStartPoint.X, SliderStartPoint.Y -1);
	auto BarSize = FVector2D(SliderEndPoint.X - SliderStartPoint.X, 2);

So I’ve changed it so it uses the image height, which isn’t a proper fix, but it works for now.

Is it possible to get a proper fix in a future unreal version?

Thanks!