Hi,
I just wanted to point out that the SSlider’s bar height is currently hardcoded:
auto BarTopLeft = FVector2D(SliderStartPoint.X, SliderStartPoint.Y -1);
auto BarSize = FVector2D(SliderEndPoint.X - SliderStartPoint.X, 2);
So I’ve changed it so it uses the image height, which isn’t a proper fix, but it works for now.
Is it possible to get a proper fix in a future unreal version?
Thanks!