Hello! I am brand new to Unreal and I’m trying to get an animation viewer working. A blueprint containing three skeletal meshes with animation assets assigned to them has the graph in the image. A slider in a widget blueprint should theoretically change the animation speed between 0-2x while AnimPaused is false. The entire thing works fine in the viewport but when exported to a shipping build the slider does nothing. Is there something that’s maybe not building correctly?
What creates your UI widget?
Your use of the Set Rate node on the bottom is dubious. You should just grab the value of Slider Val with its own separate Get node and use it as input to the Set Rate node.
I don’t think you need the Rate variable at all. The SetPlayRate node at the top can take a rate of 0 directly. The bottom one can take the rate from the SliderVal variable (from a Get node).
the issue is nearly always GetAllWidgetsOfClass, its better to get a proper reference but the how depends on your setup
