Slide presentation like Powerpoint or Keynote?

Hey everyone :slight_smile:

I am a visual artist and getting slowly my hands on UE4 and need help.

I would like to do a presentation like Powerpoint or Keynote within UE4. I didn’t find a tutorial online which deals with this specific topic so I came up with some ideas myself and I would be very glad if you could get me on the right track with a few answers :slight_smile: My initial thought was to have a level without a player character just one camera on a spline path moving to certain keyframes stopping and with a trigger box sliding in the content. Or having multiple cameras and blending between each of them. Now I need your help:

  1. Which of those two solutions would you recommend? Is there a third solution?
  2. Is it possible to define in the blueprint that by pressing e.g. “Arrow key right” my camera moves to a specific marker on the spline? and “arrow key left” it goes back to the previous one?
  3. And would it work that the elements in the slides are also fading out again before the camera moves back a slide? Same as in Powerpoint.
  4. What would be the best solution for the slide content animations? Let them fade in as a UMG widget which has animation itself or use actual meshes for the text and let it be animated by matinee?

Could everything be done with the new Sequencer? And just set up the key pressing behavior in the blueprints?

Thanks a lot for taking the time, I am very interested into a programmers opinion :slight_smile:

Best regards,

The quickest win here would be to use the experimental Web Browser Widget from Unreal Engine and point it to your slideshare or keynote site. I have tested slideshare or keynote inside Unreal Engine myself … but I don’t see a major problem there.

Thanks a lot qdelpeche for your reply. Didn’t know that such a thing exists. I think I didn’t express me correctly :slight_smile: I would like to do a 3d presentation with assets in the foreground and background and the text content in the middle plane. A presentation with depth and animations so to say :slight_smile: