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Slide Physics Confusion

I’m trying to figure out how to make a slide mechanic on a human character similar to the old Super Mario 64 slide.

Someone had mentioned to use a Vehicle, as CharacterMovement has constraints and unrealistic physics. Is this true?

Does anyone know how to go about making this effect for a humanoid character?

Here is an example of the old Mario Slide.

https://www.youtube.com/watch?v=9pS_jjSRc_Y

This could be achieved nicely with Physics Thruster Components.