Slide characters when they touch?

RTS game. Is there a way to get character to gently slide away from other other characters to let them pass? I’ve tried launching them, but that just turns into a big bouncy mess.

Eventually I’ll need proper unit navigation but I have no idea how to do that.

Here’s a couple examples of similar systems others have made.

A lot of the base systems have been made with… well, “unreal” style games in mind. There isn’t any kind of flight navigation natively within the engine afaik, as an example.

The more specific and technical your requirements become, the less likely you are going to find a blanket, suitable answer to your questions.

Launching the character feels like a weird option, if you mean doing it via physics.

If your actors aren’t too numerous to run their own AI on them, you could have some kind of “make way” behaviour task when another unit wants to move through. You’d need to trigger the stimulus in some way.