Hi everyone, I’m writing this after some days of trials, all without success. As the title states, my problem is a common one, I have seen a lot of people asking for this… But, in my case, the solutions presented to them were not satisfying to me. For example, many suggested to use Time Remaining Ratio with a bigger fraction, to have the condition true faster. However, this way part of my landing animation gets cut. To explain it more deeply, when my character lands, while his feet stand on the ground, his head reacts to the landing, like any other living creature would do. Since I’m using a great ratio number, that part is too quick or gets cut out. I even tried some workarounds, without success… I was looking for help, in order to maintain that head reaction and to let my character start walking as soon as he lands. Any help is of course greatly appreciated. Thanks in advance!
Maybe use two separate animations and blend them by bone in anim graph.