Hi everyone, I’m looking for some help since i have the problem briefly mentioned in the title… So, I have been looking on several forums for an answer that fits what I am looking for, but the only suggestions I found were all about using Time Remaining (ratio) and changing the ratio to get the desired result… Well, that doesn’t work like I expected… When I set the ratio to 0.1, which means that I am waiting till 90% of the animation is done, the character slides a lot before starting to walk. When I set the ratio to 0.5, 50% of the animation, the character still slides a little bit and a part of the animation gets cut. This happens beacuse, when the character lands, while his feet stay still his head moves accordingly, like any living creature would do after landing. I tried a lot of workarounds without success, and now I am out of ideas… Is there any way to have the head animate landing, while the character starts walking again? Thanks in advance!
Maybe you need some new ways to write animation blueprints. This plugin uses Lyra’s animation blueprints, combined with multiplayer Slide.