Slice procedural mesh

Hi everyone, I have a question :
I have a slice procedural mesh on my trees in my project. I want to be able to destroy the out half cut parts after a few seconds but I don’t know how to do it. I try to put the node “destroy component” but it doesn’t seem to work.

  1. DestroyComponent StaticMeshComponent used on Copy Procedural mesh from Static Mesh Componenent node.

  2. DestroyComponent OutOtherHalfProcMesh.

  1. Can you be more specific? Maybe a pic of this cause I didnt understand
  2. I try that as I said and it doesnt work

Destroycomponent original static mesh

This is my blueprint : slice mesh posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
Look and tell me what’s wrong

Check GetNumSections of OutOtherHalfProcMesh to if sliced.

If GetNumSections<=0, check plane position input(your SkeletalMesh WorldLocation).

Doesn’t work either…

Okay so I tried to use the “clear all mesh sections” node and it works but if I use a delay, then it won’t work on all the sections I cut