Hi everyone, I have a question :
I have a slice procedural mesh on my trees in my project. I want to be able to destroy the out half cut parts after a few seconds but I don’t know how to do it. I try to put the node “destroy component” but it doesn’t seem to work.
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DestroyComponent StaticMeshComponent used on Copy Procedural mesh from Static Mesh Componenent node.
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DestroyComponent OutOtherHalfProcMesh.
- Can you be more specific? Maybe a pic of this cause I didnt understand
- I try that as I said and it doesnt work
Destroycomponent original static mesh
This is my blueprint : slice mesh posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4
Look and tell me what’s wrong
Check GetNumSections of OutOtherHalfProcMesh to if sliced.
If GetNumSections<=0, check plane position input(your SkeletalMesh WorldLocation).
Doesn’t work either…
Okay so I tried to use the “clear all mesh sections” node and it works but if I use a delay, then it won’t work on all the sections I cut