Hi all!
I am having an issue with the Slice Procedural Mesh. I have generated some procedural terrain using the create procedural mesh node in Blueprints. Now I want to make a hole in the ground on a key press. To do so, I use the slice mesh node to make 4 plane cuts to define a square hole which I set the visibility of to false. (I don’t put caps because I am going to fill the cut with a mesh I made)
However, as soon as I do that, the mesh has no collision whatsoever (See GIF).
I have tried to set collison enabled and all channels response to Block after performing the slices, but I got no luck there. Any Idea what’s going wrong ?
Maybe I need to regenerate the collision data for the new slices but I have no idea how to do that without using the create procedural mesh node… All tutorials I have found using the slice proc mesh node use it on regular meshes, not procedural mesh components so the problem could be there…
Thanks a lot