Sleeprunner Studios - Mesh Instancing Tool

The Mesh Instancing Tool is an automated utility plugin for Unreal Engine 5 designed to convert Static Mesh Actors (SMA) into Hierarchical Instanced Static Mesh (HISM) or Instanced Static Mesh (ISM) components. By batching identical geometries, the tool can significantly improve the performance in dense environments by reducing Primitives and Draw Calls

Features:

  • Automate the Instancing of Static Mesh Actors

    • Support for ISM and HISM

    • Multiple Instancing Methods

      • World: Instance all identical Static Meshes in the current level

      • Batch: Create Batches of identical Static Meshes before Instancing

      • Single: Instance the Static Meshis you currently have selected in the Editor

  • Supports Static Lighting

  • Convert ISM and HISM Groups between each other

  • Revert ISM and HISM groups back to Static Mesh Actors

  • Controll how a cluster is created

  • Non-destructive Workflow

  • Environments shown in the screenshots and the documentation are not a part of a plugin