Hi all,
I keep trying to render animation provided by Epic games, which is “Slay Animation Sample”. After opening, I just go to render and press render locally without changing any settings. All goes OK till around frame number 590 when everything pretty much stops and the engine crashes after being stuck for several minutes.
Was doing some reading and what I did was:
*Add a registry called TdrDelay: How to Fix a GPU Driver Crash When Using Unreal Engine | Unreal Engine 5.0 Documentation
- Changed my PoolSizeVramPercentage from 70 to 0 (unlimited) inside the WindowsEngine file.
*As well, R.Streaming.poolsize was increased to 23000 inside the engine itself
Just to add, my PC stats: Ryzen 5950x, RTX 3090, and 32 Gb 4000Mhz DDr4 memory.
Can someone advise me of where my issue can be, please? I added a registry file and a couple of screenshots from multiple renders
SlayAnimationSampleNEW.log (672.8 KB)