Whenever i package with the latest commits of branch 4.13 i get those compile errors
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\simo2\Desktop\UE413\Engine\Source\Runtime\Engine\Public\Slate/SlateTextureAtlasInterface.h(54): error C2143: syntax error: ';' missing before '<class-head>'
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\simo2\Desktop\UE413\Engine\Source\Runtime\Engine\Public\Slate/SlateTextureAtlasInterface.h(54): error C4430: Missing type identifier, int will be used. Note: default int not supported in C++
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\simo2\Desktop\UE413\Engine\Source\Runtime\Engine\Public\Slate/SlateTextureAtlasInterface.h(57): error C2143: syntax error: ';' missing before '}'
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\simo2\Desktop\UE413\Engine\Source\Runtime\Engine\Public\Slate/SlateTextureAtlasInterface.h(57): error C4430: Missing type identifier, int will be used. Note: default int not supported in C++
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\simo2\Desktop\UE413\Engine\Source\Runtime\Engine\Public\Slate/SlateTextureAtlasInterface.h(66): error C2143: syntax error: ';' missing before 'public'
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool: C:\Users\simo2\Desktop\UE413\Engine\Source\Runtime\Engine\Public\Slate/SlateTextureAtlasInterface.h(66): error C4430: Missing type identifier, int will be used. Note: default int not supported in C++
i translated the errors from my language,but i think they should be correct.
Any tip?My project was based 4.13 branch and i can’t revert to 4.12.5
Thank you .