I’ve been out of practice for a couple years, wow guys you kept this alive to 4.8.
Katianie ty so much, I cant comment on validity but wiki shows lots of people have continued working on this. Glad someone found this useful, takes me back.
I should really go and clean up the comments, they are way to much “here and now” and not “top down” view of the relationships of objects.
The whole strong vs weak pointer comments should be more focused on what owns what, strong pointers imply member data and in case of weak pointers, comments should just provide a warning “be sure pointer is valid before use.”
In a “hello world” I feel people shouldn’t be encouraged to write spaghetti code, and instead taught to follow standard C++ style, construction/destruction, strong/weak pointers should reflect that, I dunno, what does Epic think about using strong pointers…
What I’m trying to say is the comments should be brought in line to represent the standard UE4 coding practice/guide.