In this tutorial: https://api.unrealengine.com/INT/Pro…iew/index.html
Some code is shown and with the code they create a custom button that exists below the Static Mesh Panel. I’ve followed this code, but there are some things my editor just does not accept. One of them is SLATE_NAMED_SLOT. The editor tells me that there are too many input arguments for the macro. Another problem is that ContextualEditingWidget just does not seem to exist. I’m unsure if this is because this code comes from version 4.9, while I’m dealing with 4.20.1. Is there something I’m missing? My goal is, for right now, just to add a button underneath the Static Mesh Panel just like in the tutorial.