#Hard Data
Cant you just store the hard data itself?
UPROPERTY(specifiers here)
FSlateBrush MyBPBrush;
Now you get two things
- stability
- You can edit the Slate Brush in the Editor using Defaults Tab.
#The & Operator
To use this with Slate, send slate the address of your hard data.
MySlateFunctionThatWantsBrushPtr( &MyBPBrush );
When you see slate functions wanting a FSlateBrush*, you send it the above, using the complimentary & symbol
Rama