I set up a menu following this tutorial. So my menu has two events PlayGameClicked and QuitGameClicked. Everything works fine up to the point where I want to handle those events via blueprint. I created a blueprint based on the HUD class and added the events and some behavior to the EventGraph. The blueprint HUD is set as HUD of the world. But when I click the buttons only the print from MainMenuUI is made and the blueprint events aren’t triggered. I tried changing
but that makes no difference.
So my question is: What do I have to do to implement the button behavior via blueprint? Is there some mistake in the code so the HUD doesn’t even know the events took place? Or is there some other problem?