Slate Brush incorrect rendering?

Unreal Engine 4.11.1 Source build from GitHub.

when you change the size of the element with the same texture, the size applies to all elements with the texture; in all drawing modes

Hello Prynec,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints/widgets that may be involved with this issue?

Hello Prynec,

I was able to reproduce this issue on our end. I have written up a report (UE-29882) and I have submitted to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day