So, I’ve noticed a lot of confusion about how to use Slate in the community. Recently, I started using it to rewrite a lot of somewhat complex menus (written in somewhat messy Blueprint) we’ve got in a game I’m working on, and I’ve decided to help out by writing up a multi-part tutorial series on using Slate to write some pretty cool menus! :3
I’m glad you liked it, Rama. I enjoy writing tutorials - it helps solidify my understanding, gives back to the community, and brings in a lot of feedback that help to fix misunderstandings & mistakes I’ve made in the process. ^-^
Part 2, covering Styles, is now up! (See first post)
My apologies for the delay, got caught up with school work! Part 3 is now up, covering data binding and the upgrade to Unreal 4.3!
I do plan to make a couple more tutorials specifically related to Slate - specifically, creation of complex widgets to be used as such (as opposed to menus/HUDs), like a Calculator widget I’ll be doing, and possibly covering some of the less straightforward widgets, such as list boxes. I’m also branching out to write tutorials on other aspects as well - specifically, I want to look into another UI solution (VaQuole UI) and how to create some interesting gameplay features.