Skymetal Games - Texture Channel Packer

Editor Utility Widget to Create Textures From Individual Channels of Any Other Texture(s)

Perfect For:
  • Re-arranging a packed texture from Roughness-Metallic-Occlusion to Occlusion-Roughness-Metallic

  • Packing multiple greyscale masks into one texture

  • Adding opacity to the alpha of a color texture

  • Adding channels to a normal map

No Quality Loss:
  • Textures are converted to lossless format before being combined to preserve every bit of detail.

  • If input textures are different sizes, by default the output texture is the size of the biggest input texture.