Skylight stationary vs movable

hello,

question about skylights, in the docs it says: When lighting is built, shadowing and light bounces will only be captured from static geometry. All other lighting will be dynamic

In the scene everything is movable, everything, including foliage actors. With a movable skylight it looks like this:

but when I change to stationary this happens:

What I am missing? If everything is movable, why looks different?

Edit:forgot to mention thst there is a foliage actor with the grass and some trees, but there are also trees that are just placed as actors in the level, but everything seems to simply not work with the stationary skylight

Even though everything is moveable, you still have to build light once after changing to static or stationary…

thanks for your answer…sadly that did not work…any other ideas?

after changing skylight from movable to stationary I did a light bake, this is the result:

If I’m not wrong, Stationary Skylight uses baked lightmap information to light up the scene. So if everything is movable (therefore nothing is baked/no lightmaps) , the light will be like the 2nd image.

Logically yes, but it will still look different after building light.

I have no idea why this is looking so washed out…

Could be instance settings on the grash mesh.

Knock the intensity on the skylight below 1. That should make it darker and not “over expose”. I still have a hard to time understanding why from static, everything is so dark, to stationary is not as dark, and moveable is where I want the static light to look like. Completely opposite of your problem. haha.