Skylight HDRI shines color through floors when on movable.


My Skylight with HDRI shines lightning onto the ceiling through the floor. When I change the hdri the color changes. This is only a problem when in movable, but I need it on movable so I can animate the strength of it. The floor exists out of a cube exported from 3ds max AND an unreal engine cube to stop light bleeding. All the objects that face down have this problem. My walls etc do not.