For whatever reason it seems rendering a very simple skydome is generating some kind of emissive anomaly on my phone. It renders perfectly fine in the Editor, and in Mobile Preview (PIE), but on my Galaxy S6 it is showing up like this:
Here is the material blueprint:
I have all post-processing disabled, targeting ES2 Forward rendering with Android as a supported platform for the project.
Any ideas what is causing this? It covers the screen in a blocky yellow blob when any part of the ‘glowing dots’ are on-screen like it’s trying to do some kind of sun glare overlay post-process effect, but I have all of that disabled.
One thought I have is that perhaps because the material is taking in an Emissive Color, but that is required for an Unlit material as far as I know. I’m newer to UE4, so if there’s a better way to do this I’m all ears and eyes.