I created a sphere actor. Scaled it to 20,000 on the X, Y, & Z.
I’ve created my basic skybox sphere, two sided, unlit with rotation parameters etc. and applied my texture HDRI with no mipmaps, skybox texture group and forced 4096 texture resolution and applied an instance of that to my sphere.
Cast shadows on the sphere is off. I have my directional light and sky light under the SunSky actor both affecting the scene.
In unlit mode I can see my HDRI just fine. But when I go to lit mode I lose my ability to see it. I’ve tried baking lighting but no luck at all.
I’m very new to UE4. Trying to learn this a bit for some archviz we are trying to do. Any help is much appreciated.