SkyAtmosphere: Is it possible to retrieve sky color through blueprint?

In the material graph there is a group of nodes dedicated to the new sky atmosphere system, one of them is Distant Light Scattered Luminance which seems to provide a good average color of the sky.

Is there any way to access this from blueprint so that I can update the color of a stationary skylight at runtime?

bumping this five years later
did you find a solution?

I had this idea myself, but I haven’t tested it yet. This can be done like this: You can use node Draw Material To Render Target. Use the resulting texture in BP. It will be good if someone then writes back about the results.

With quick testing, it turned out to render such a construction