Still having this same issue. I feel like it should be a fairly simple fix, but I understand that in code work it rarely is as simple as it seems. The background/sky is already being drawn to the players viewport via the shader using the UVs, which if I’m understanding correctly, basically give it an XY coordinate of where to draw. is it not possible to adjust that draw coordinate based on the viewpoints rotation or something to ensure the sky doesn’t stay locked to the viewpoint? It’s almost making me nauseous when I fly around my level at this point to see all the geometry fly by me as it should but to have the actual sky stay stationary.