Sky Shader Stuck to Camera?

My apologies, I think I may have misunderstood your original “confirming” question.

I want the sky to remain local to the world space, but not to the camera. Like if you were to go outside and look around, the sun and clouds dont stay centered to where you are looking, you would be able to look around and see other parts of the sky.

I’ve tried using a world aligned node in the screenshotted code, but despite my attempts the background either comes out pure white, or gets applied stretched accross every surface individually instead. But I honestly could just be making a dumb user error on its implimentation there.