Sky Light spawned in Sequencer does not animate in Play Mode

Hi there,

the issue I stumbles across is that the playback behaviour in play-mode is different for the same keyframed animation on a spawned or possesable sky light.

  • Spawn a sky light in sequencer

  • keyframe the intensity param of the sky light component

  • Play in sequencer > keyframed animation is playing

  • Play in Play-Mode keyframes are ignored

  • convert the sky light from spawnable to possesable

  • Play in Play-Mode keyframed animation is playing

Is this some sort of limitation in sequencer - do I miss something?
Would be glad if somebody has answer for this.

Have you found out the problem?