@motorsep I’m struggling to understand what is going on in your case. Sky Creator 1.12 doesn’t really use any Render Targets. Perhaps this Oculus fork of UE4 have troubles with rendering volumetric clouds? Just a thought.
@motorsep I’m struggling to understand what is going on in your case. Sky Creator 1.12 doesn’t really use any Render Targets. Perhaps this Oculus fork of UE4 have troubles with rendering volumetric clouds? Just a thought.