Sky Creator

I’ve been looking for an up-to-date sky/cloud system, and this looks great! I wanted to ask if it was possible to fly above the cloud layer?

My specific ideal usage is to begin below an overcast cloud layer (gray overcast lighting), move up into an extremely foggy zone (inside the clouds themselves) and then pop out the top into sunlight above the clouds. Is something like that possible, and can the cloud height be controlled enough to pull them down into the gameplay space like that?

Even if a single cohesive cloud layer wouldn’t work for that kind of lighting transition, would the overall visual effect be possible through dynamic parameter changes while the player is in the dense foggy/cloud band between the overcast and sunlit zones?

Also is there any means to guarantee a cloud appears in a specific location? In the scenario above I’d want to make sure a central cloud was always situated in the space the player will pass through during their ascent (it’s a controlled location in the level).

We’re in UE5EA as well, although I’m aware official UE5 support isn’t permitted yet until it’s 1.0 launch.

Thanks, and your work looks great (love the blockout tools plugin as well)!