New Rain Ripples simulation test for the next update. Non-repeatable and customizable with realistic waves propagation. This is already a third iteration of this effect! Previous solutions were kinda meh, simplistic by nature, repetitive and had a high shader instruction count. Now it’s just one 256x256 render target for normal map, everything else happens in back-end C++ code and a few materials in 0.1 ms. Much more handy and eye-candy.
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