A new update 1.12 rolls in with the following fixes:
- Displaying debug variables now can be turned off by a checkbox “Show Debug Variables”
- Changed default “Fog Inscattering Color” from black to dark blue color (improves lighting at nights)
- Modified ConstructorStatics calls in SkyCreatorActor.cpp
- Added missing “Lower Hemisphere Color” parameter in the “Lerp Sky Light Settings” function
- Fixed empty reference in “MI_SC_SkySphere”
- Fixed empty reference in “MI_Demo_01”
- Fixed “ObjectProperty is not initialized properly” warnings
- Fixed casting static shadows from Compass mesh
I had to postpone 1.20 with new features to make these fixes. Empty reference warning in “MI_SC_SkySphere” was especially annoying, but it’s not a problem anymore.
By the way, can anyone be able to package a project with Sky Creator in UE5 EA?
I can and it runs, though not too well, there’s a giant performance drop. Through stats (“stat unit” in console) I can see that there’s an enormous increase of primitives growing each tick and I can’t understand that’s the problem. I also tried other later versions of UE5 from github, but they failed to package the project for completely different reasons. I probably shoudn’t waste so much time on early and unstable versions of UE5, but some people are asking. Also gained a 1 star review because of it. Like it should be production-ready for some reason and I’m responsible for it… Oh well.
At least the plugin is still works totally fine in editor.