Sky Creator

A new update 1.12 rolls in with the following fixes:

  • Displaying debug variables now can be turned off by a checkbox “Show Debug Variables”
  • Changed default “Fog Inscattering Color” from black to dark blue color (improves lighting at nights)
  • Modified ConstructorStatics calls in SkyCreatorActor.cpp
  • Added missing “Lower Hemisphere Color” parameter in the “Lerp Sky Light Settings” function
  • Fixed empty reference in “MI_SC_SkySphere”
  • Fixed empty reference in “MI_Demo_01”
  • Fixed “ObjectProperty is not initialized properly” warnings
  • Fixed casting static shadows from Compass mesh

I had to postpone 1.20 with new features to make these fixes. Empty reference warning in “MI_SC_SkySphere” was especially annoying, but it’s not a problem anymore.

By the way, can anyone be able to package a project with Sky Creator in UE5 EA?
I can and it runs, though not too well, there’s a giant performance drop. Through stats (“stat unit” in console) I can see that there’s an enormous increase of primitives growing each tick and I can’t understand that’s the problem. I also tried other later versions of UE5 from github, but they failed to package the project for completely different reasons. I probably shoudn’t waste so much time on early and unstable versions of UE5, but some people are asking. Also gained a 1 star review because of it. Like it should be production-ready for some reason and I’m responsible for it… Oh well.
At least the plugin is still works totally fine in editor.

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