Sky-based anime VR game

Around 60fps at 1080p on a GTX 980Ti with lower than ideal cloud settings. Slower on lower end cards which isn’t acceptable.

Right now it uses concentric translucent spheres that sample 3d noise in world space. The big slow-down is in the number of translucent polygons it needs to draw so I’m switching to a post-processing effect to see if that can improve it.